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               Question by 
               Bluestrike · Feb 10, 2012 at 08:39 AM · 
                editorcollidergizmo  
              
 
              see colliders in editor
Can I see colliders in the editor views? The gizmo option in 3.501 seems to effect the inspector not the view in the scene. I need to allign 2 gameobjects with a box collider that are triggers, but its cumbersome guessing work because you need to move one, select both to see them both at a time and repeat this step a number of times until you get it where you want.
Same goes when working with playerclip colliders.
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              Answer by Kuptsevych-Yuriy · Feb 09, 2013 at 12:20 PM
You can link primitives and delete after.
This question was from last year, meanwhile I made this tool to show clips and triggers in the editor :) http://forum.unity3d.com/threads/167127-Rejected-asset-tooltexture-manager
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