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Unity 4 Substance Bug?
Bug description
If a gameObject hold many references of ProceduralMaterials(PMs),some ProcedualMeterial(PM) output (diffuse texture) will generate from other PM,like PMs texture generation is going crazy.
Methods to show the bug:
1,clone many PMs(In my case 300 PMs,60 per package,5 substance packages)
2,create a gameObject hold all of then in an array.
3,create some 5 cubes,each one use different PM from different package
4,publish it,and run(editor mode also has the bug,but not always)
Expect output
5 cubes with different PMs
Real output(bug)
2 or 3 cubes with same PM
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