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Question by maroltl · Apr 10, 2014 at 06:22 PM · collisionobject

colliding with 2 objects at a time

i have a moving cube and when it collides with 2 cubes at once I would like to destroy the one that I collided first and not both of them

alt text

I am using this script for destroying

     function OnCollisionEnter(col : Collision)
         {
              if(col.gameObject.name == "block(Clone)") 
             {   
                    if(col.gameObject.GetComponent(materials).curTxt == 1){
                            ActiveDig = true;
                         score += 100;
                         yield WaitForSeconds (2  / drillSpeed);
                                            Destroy(col.gameObject);
                    } 
problem.png (286.8 kB)
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Answer by Kiloblargh · Apr 10, 2014 at 06:46 PM

 if(col.gameObject.name == "block(Clone)" && !ActiveDig) 

should do it.

Be sure you are setting activeDig back to false after 2 seconds, and also you should rename it "`activeDig`" because you don't name variables with a capital letter because just don't.

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avatar image maroltl · Apr 10, 2014 at 07:45 PM 0
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it works perfectly. thank you!

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