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Collider problem, player falls through the level
I was trying to follow this unity fps tutorial: http://unity3d.com/support/resources/tutorials/fpstutorial.html
i Drag the mainLevelMesh into the scene. i make it bigger, by default i think it is 1,1,1 or something like that so i make it x 500 y 100 z 300 or so
they say: "In the Inspector panel, inside of the FBXImporter options youll find the "Generate Colliders" option. Toggle that option on. If we dont do this, the player will simply fall through the level (no collision)."
i toggle that option but when i play the player simply falls through the level no (no collision) that what happens, just like they say. So do you know how to solve this, i have an idea, but i wanna hear yours first.
I'm on xp by the way, i dunno if u need that info, i don't think so.
I've updated the title to reflect the question being asked, and removed the second question - please keep each question to one topic.
oh marowi, i like you man yesterday i was looking at your profile and i said this guy is good, he's really good :D why did you do this to me, why did you remove the 2nd question? man the 2nd one was an easy one anyone can answer it, you could...you have 3000 pts couldn't you??
Answer by Jessy · Jan 17, 2011 at 01:53 PM
The quotation you gave is for the "level" itself, not the player:
"Mesh Colliders cannot collide with each other unless they are marked as Convex. Therefore, they are most useful for background objects like environment geometry." http://unity3d.com/support/documentation/Components/class-MeshCollider.html
I don't know what tutorial you're working with, but my guess is that you're meant to add a CharacterController to the player, which will collide with all other colliders.
If you got all that right, the only reason for the player falling through should be that your mesh's normals are pointed in the wrong direction. Are they?
I'll check it and tell you, but I believe that they are pointed in the right direction sir, i believe so
Answer by georg · Feb 02, 2011 at 12:05 AM
Silly question: did you use the "Apply" Button after toggling the option?