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Question by stety2 · Apr 12, 2013 at 07:48 PM · gameloadingend

The game ends when loading a new scene.

When loading the second scene game ends. But I found if I delete some from the scene gameobject (3d model) the scene is loaded. It seems that the scene does not fit in RAM. But this is impossible. In the scene because I have a few things. Can you help me? Maybe I have something set wrong, I do not know. Maybe it would work on high-end devices, but the middle-end and low-end does not work. The scene is not at all difficult. The problem must be something else.

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avatar image fafase · Apr 12, 2013 at 07:50 PM 0
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Would you have Application.Quit(); lurking in a file on those objects? You may remove the faulty one and it works but then if all in bam...

avatar image stety2 · Apr 15, 2013 at 08:38 AM 0
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I removed Application.Quit(). But it did not help. Please advise this is important.

avatar image Nercoe · Apr 15, 2013 at 09:03 AM 0
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Can we get a look at the script please? :) Also, have you changed your build settings in order to tell Unity which level is which?

avatar image stety2 · Apr 15, 2013 at 09:52 AM 0
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What kind of script you want to see?

avatar image stety2 · Apr 15, 2013 at 03:15 PM 0
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I found that if I increase V$$anonymous$$ Heap Size to 64 + so it works :) Unfortunately, it is only with root and that most users do not. So how can I solve this?

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Answer by stety2 · Apr 15, 2013 at 03:45 PM

I found that if I increase VM Heap Size to 64 + so it works :) Unfortunately, it is only with root and that most users do not. So how can I solve this? EDIT: Solved: http://forum.unity3d.com/threads/178092-The-game-ends-when-loading-a-new-scene?p=1218017#post1218017

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