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The game ends when loading a new scene.
When loading the second scene game ends. But I found if I delete some from the scene gameobject (3d model) the scene is loaded. It seems that the scene does not fit in RAM. But this is impossible. In the scene because I have a few things. Can you help me? Maybe I have something set wrong, I do not know. Maybe it would work on high-end devices, but the middle-end and low-end does not work. The scene is not at all difficult. The problem must be something else.
Would you have Application.Quit(); lurking in a file on those objects? You may remove the faulty one and it works but then if all in bam...
I removed Application.Quit(). But it did not help. Please advise this is important.
Can we get a look at the script please? :) Also, have you changed your build settings in order to tell Unity which level is which?
I found that if I increase V$$anonymous$$ Heap Size to 64 + so it works :) Unfortunately, it is only with root and that most users do not. So how can I solve this?
Answer by stety2 · Apr 15, 2013 at 03:45 PM
I found that if I increase VM Heap Size to 64 + so it works :) Unfortunately, it is only with root and that most users do not. So how can I solve this? EDIT: Solved: http://forum.unity3d.com/threads/178092-The-game-ends-when-loading-a-new-scene?p=1218017#post1218017
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