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Question by Teired · Sep 28, 2013 at 03:18 PM · gameshooterend

Finishing game script c#

Hey guys! I am making a game in which the player has to shot the cube by the ball. After thet cube disappears. Now i have to write script which would take player to another scene (I mean after the disappear of the cube). So far i wrote such script but it doesn't working :/

     using UnityEngine;
     using System.Collections;
     
     public class nextScene : MonoBehaviour {
         function OnControllerColliderHit (hit : ControllerColliderHit){
                 
               if(hit.gameObject.name == "s")
             Application.loadlevel(Scena2); 
             }
         }
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Answer by Hoeloe · Sep 28, 2013 at 04:45 PM

Your problem is that that isn't C# code. That's half C#, half UnityScript. There is no keyword function in C#, because you have to explicitly state the return type of the function instead (in this case, void, meaning nothing is returned). Also, types in C# are not specified using the : notation as they are in UnityScript. That is reserved for inheritance (which you have used correctly after "nextScene"). Instead, you simply write the type, followed by a space, followed by the variable name. So, where in UnityScript you might write var x : int = 4;, in C#, you would write: int x = 4;. I suggest you look up some basic C# tutorials to get familiar with some of the concepts and syntax.

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avatar image Teired · Sep 28, 2013 at 05:14 PM 0
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Ok, thanks man :)

avatar image Hoeloe · Sep 28, 2013 at 05:20 PM 0
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No problem. If my answer was helpful, please mark it as accepted!

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Answer by Ericroy · Sep 28, 2013 at 04:06 PM

Be sure to add Scena2 in the build window.

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avatar image Teired · Sep 28, 2013 at 04:20 PM 0
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I did it, but it doesn't work. error CS1041: Identifier expected

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