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Question by Timberghost · Mar 06, 2019 at 11:38 PM · animationcontrollermecanimanimator controlleroverride

Using Override Animation Controllers (NOT WORKING)

Hello everyone, I am working on a system that makes every weapon in my game have a different set of animations using Unitys Override Animation Controller. Currently, I have my players Animator set up with two layers: Movement and Weapons. In my Game Currently I have a GameObject(Sword) that holds my Sword Model, ScriptedObject Information, and a Component for my Animator (Override). In my Override Controller I have set my Main Animator and it displays the values to interchange from my Movement and Weapons layer With the new animations in the Override controller. When my Game is started I press my keys that correspond to my attack layer and the default attacks show up, when I equip my Weapon (Enabling the Game Object Along with the Animator) and press my keys that correspond to my attack layer, the same animations appear as if the Override controller is not working. Any help would be appreciated as to why and how I can fix my Override controller

Some Pictures

Capture.PNG [Main Animator Component that holds the Movement and Attack Layer]

Capture.PNG [Sword GameObject that Holds Animator Component that Runs Override Controller]

Capture.PNG

[Animator Override Controller (Not Overriding Defaults)]

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