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kinect v2 - dressing room fitting problems, potential mecanim solution?
Hello guys,
I am working on a Kinect fitting room and having some problems in Clothes fitting
it's basically the clothes make behaviors that a real body can't do, (for example some joints don't open than 180)
which I suppose indicate wrong interpreting of the actual body,
I was thinking of a solution: Locking the joints of the dressing model, just to move as a real human body
not sure how to figure the calculations yet? if you know a good reference for that I will appreciate it
Also it came to my mind that Mecanim has this orientation limitations that is natural for a body is there a way to apply these using mecanim directly ??
Thank you, Best
As far as I know $$anonymous$$ecanim muscle limitation works for animation files. Not sure how you move your meshes, but it's not working with I$$anonymous$$ out of the box.
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