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Question by Anonymous 1 · Aug 16, 2011 at 09:10 AM · androidiphonetouchhittest

Detecting Touch on Iphone and Android

          function Update()
 {
  for (var touch : Touch in Input.touches)
  {
   if (guiTexture.HitTest (touch.position))
   {
     // we are now in the guitexture
     Debug.Log("Touch"); 
     exit;
   }
  }
 }

or this one

   if(Input.touchCount > 0)
 {
     var touch: Touch = Input.touches[0]; 
 
     if(touch.phase == TouchPhase.Began && guiTexture.HitTest(touch.position))
 
     {
        //Do Stuff Here
      } 
 }
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avatar image Anonymous 1 · Aug 16, 2011 at 09:11 AM 0
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i got these from : http://answers.unity3d.com/questions/137044/android-touch-input-guitext.html

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Answer by luckruns0ut · Aug 16, 2011 at 09:36 AM

at the top you need public Touch touch;, under the class name etc..

if(Input.touchCount > 0) { touch = Input.touches[0];

 if(touch.phase == TouchPhase.Began && guiTexture.HitTest(touch.position))

 {
    //Do Stuff Here
  } 

}

tell me if this doesnt work and ill try again

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avatar image Anonymous 1 · Aug 16, 2011 at 09:43 AM 0
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I will make a public tTex and assign a guiTexture to it and will then replace the guiTexture in script with tTex . And i will add this script in void Update

avatar image Anonymous 1 · Aug 16, 2011 at 09:50 AM 0
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wow!! claps !! Thanks a million!!

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