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               Question by 
               siddharth3322 · Mar 18, 2014 at 04:57 PM · 
                spritetexture2dunity4.3  
              
 
              Texture2D Power of 2
I have following questions regarding texture created in graphics memory.
For example, my terrain image size if 2035x749 pixels.
- What size of texture is created? Either same size or 2048x1024. 
- If I create multiple terrains sprite using same texture then multiple texture memory allocated or not? 
- Also if I am using any 3d objects then what scenario get change? 
I need only suggestions in this. Only concept become enough for me.
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