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Missing part of the object
I've read answers about a similar problem: normals.
I'm using max, and I've applied an Edit Normals modifier to see them.. but I con't understand which normals I have to modify, no one is really facing something. Can you help me?
If I import the same model using just a material with a unique texture, the model is showed perfectly in Unity.
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Answer by Selfi · Jan 17, 2011 at 10:13 PM
Ok, found how to do it! Thanks anyway.
If someone need the same thing: Edit Normals -> select by face -> select everything then using the select and move, move them to the top. I'll work!