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Question by soybenito · Jan 17, 2014 at 05:30 PM · texture3dsmaxnormalsflipcollada

Issue with normals when importing a .dae

Hi, I'm using a large set of building in collada format, and some of them have an issue with normals

alt text)

I can't manage to flip them in Blender or 3Dsmax. Does someone have a way to proceed ? Here an example of a building with an issue: https://www.dropbox.com/sh/exh1y7mmqj6t8jy/6MzGO_MWyZ

sans titre.jpg (326.1 kB)
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avatar image Kumo-Kairo · Jan 17, 2014 at 05:48 PM 0
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Did you try making "Normals - Calculate" option in the model import options? Ins$$anonymous$$d of "Normals - Import" one by default

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