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Question by KieranG · Apr 05, 2013 at 07:45 PM · cameraerror

Keep getting the Error: Camera' does not contain a definition for `mainCamera'

I have no clue why. Here's the code corresponding with the error:

         Vector3 camPos = Camera.mainCamera.WorldToScreenPoint(transform.position);

Also I get the eroor: The name `CameraOperator' does not exist in the current context

And here's the code the corresponds with that error:

         camPos.y = CameraOperator.InvertMouseY(camPos.y);
         selected = CameraOperator.selection.Contains(camPos);
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avatar image Eric5h5 · Apr 05, 2013 at 08:02 PM 0
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Whenever an error tells you that X does not contain a definition for Y, then just look in the docs for X to see what the definitions actually are. An error about X not existing in the current context means exactly that: it does not exist. You haven't defined it.

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Answer by DarkEdge · Apr 08, 2015 at 10:14 PM

I had the same error. As it turns out, if one of your scripts is called Camera, it looks for Camera.main inside that script, instead of using the built-in Camera class. So either rename your Camera script, or add the UnityEngine namespace in front of your call:

 UnityEngine.Camera.main.WorldToScreenPoint(transform.position);
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Answer by fafase · Apr 05, 2013 at 07:49 PM

Because you want to use:

 Camera.main.members;
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avatar image KieranG · Apr 05, 2013 at 10:16 PM 0
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That came up with the new error: Camera' does not contain a definition for main'

avatar image fafase · Apr 06, 2013 at 12:08 PM 0
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Well, did you remove and add a camera? If so, is the camera tagged as $$anonymous$$ainCamera. As mentioned in the other comment a lot of information are available from the docs:

http://docs.unity3d.com/Documentation//ScriptReference/Camera-main.html

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