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Question by
Paulius-Liekis · Jan 31, 2013 at 10:44 PM ·
cameraerrorrendertexturehdr
RenderTexture with RenderTextureFormat.DefaultHDR doesn't work
Hi,
I'm trying to render HDR into render texture. My camera has HDR flag set. This is a script that I'm using to create and render into RenderTexture:
[ExecuteInEditMode]
public class RenderReflection : MonoBehaviour
{
public int rtexSize = 128;
public Camera cam;
public RenderTexture rtex;
void LateUpdate ()
{
UpdateTexture();
}
void UpdateTexture ()
{
if (!rtex) {
rtex = new RenderTexture (rtexSize, rtexSize, 16, RenderTextureFormat.DefaultHDR);
rtex.hideFlags = HideFlags.HideAndDontSave;
renderer.sharedMaterial.mainTexture = rtex;
cam.targetTexture = rtex;
}
}
}
Unity gives this error:
RenderTexture creation error: CreateTexture failed [invalid call]
Are RenderTextures with DefaultHDR supposed to work?
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