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Detect GLES version at runtime
Hi I would like to know if it's possible to check what version of GLES the build is supporting
(I would like to create a GLES2 and a GLES3 version and display that in this application somewhere)
Thanks in advance :)
I don't know if it is possible to extract this info. If I needed such info, then I would simply create class with a const field returning current GLES version. Depending on your graphics level setting, you should manually set the value returned by this property.
If you have Pro version and want an automatic solution, then you can probably modify build pipeline. For example, you can write value of PlayerSettings.targetGlesGraphics
to a text file, which is then read at runtime.
If you can make Unity Player run in the embedded system, then why not?
Because the documentation specifies $$anonymous$$acOSX and Windows
no Linux or Android
that's why
Document specifies Win/$$anonymous$$ac only, because this is about changing build process, and building is only possible in $$anonymous$$ac/Win.
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