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Question by
Kajos · Apr 04, 2013 at 09:10 PM ·
threadscombinemeshes
CombineMeshes in thread
I notice realtime combining meshes causes a framedrop or two. Is it possible to do this in a thread and/or else would static batching utility be a possible replacement?
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Answer by Eric5h5 · Apr 04, 2013 at 09:55 PM
The Unity API can generally not be used in threads, so that's not possible.