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Question by lowbloodsugar 1 · Aug 15, 2010 at 12:03 AM · texture2druntimetextureformat

Determine the texture format at runtime.

Hello, I am trying to determine a texture format at runtime. It looks like the SDK doesn't expose textureFormat on the Texture or Texture2D object type. Is there any other way?

if(TextureFormat.ARGB32 == renderer.material.mainTexture.textureFormat) // compiler error
{
  print("It is a ARGB32 Texture");
}

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Answer by Eric5h5 · Aug 15, 2010 at 02:17 AM

You use Texture2D.format. If you look in the docs, you can see all the class variables and so on for Texture2D, so there's no need to guess.

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avatar image lowbloodsugar 1 · Aug 15, 2010 at 04:25 PM 1
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Thank you very much. That was what i was looking for.
By the way, the reason I needed this is because the www class sometimes returns textures in ARGB format ins$$anonymous$$d of RGBA format. Anyways here is the revised code:

if(TextureFormat.ARGB32 == ((renderer.material.mainTexture as Texture2D).format)) { print("It is a ARGB32 Texture you will need to swizzle the colors."); }

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