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Question by rokushiki_tanaka · May 18, 2020 at 06:01 AM · texture2dtextureformat

Unsupported texture format

Unity version: 2018.2.6

After loading Texture2D with DownloadHandlerTexture using UnityWebRequest, When I try to change the format of Texture2D I cannot change the format due to a title error. How do you know the solution?

Below is the relevant source code.

 using (UnityWebRequest webRequest = UnityWebRequest.Get(url)) {
                     DownloadHandlerTexture texDl = new DownloadHandlerTexture(true);
                     webRequest.downloadHandler = texDl;
 
                     yield return webRequest.SendWebRequest();
 
                     if (webRequest.isNetworkError) {
                         Debug.LogError("www url:" + url + " Error:" + webRequest.error);
 
                         OpenTimeOutView(type, url);
 
                         yield break;
                     }
 
                     if (!mLoadSpriteList.ContainsKey(key)) {
                         Debug.Log("StartDownloadResource key:" + key);
 
                         Texture2D texture = new Texture2D(texDl.texture.width, texDl.texture.height, TextureFormat.DXT5Crunched, false);
                         texture.SetPixels(texDl.texture.GetPixels());
 
                         texture.Compress(true);
 
                         texture.Apply();
 
                         mLoadTextureList.Add(key, texture); 
 
                         Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
                         mLoadSpriteList.Add(key, sprite);
                     }
                 }


Japanese: Unityのバージョン:2018.2.6

UnityWebRequest を使って DownloadHandlerTexture で Texture2Dを読み込んだ後に、 Texture2Dのフォーマットを変更しようとすると タイトルのエラーが発生してフォーマットを変更できません。 解決方法ご存じの方はいらっしゃいますでしょうか?

下記、該当のソースコードになります。

,Unity version: 2018.2.6

After loading Texture2D with DownloadHandlerTexture using UnityWebRequest, When I try to change the format of Texture2D I cannot change the format due to a title error. How do you know the solution?

Below is the relevant source code.

 using (UnityWebRequest webRequest = UnityWebRequest.Get(url)) {
                     DownloadHandlerTexture texDl = new DownloadHandlerTexture(true);
                     webRequest.downloadHandler = texDl;
 
                     yield return webRequest.SendWebRequest();
 
                     if (webRequest.isNetworkError) {
                         Debug.LogError("www url:" + url + " Error:" + webRequest.error);
 
                         OpenTimeOutView(type, url);
 
                         yield break;
                     }
 
                     if (!mLoadSpriteList.ContainsKey(key)) {
                         Debug.Log("StartDownloadResource key:" + key);
 
                         Texture2D texture = new Texture2D(texDl.texture.width, texDl.texture.height, TextureFormat.DXT5Crunched, false);
                         texture.SetPixels(texDl.texture.GetPixels());
 
                         texture.Compress(true);
 
                         texture.Apply();
 
                         mLoadTextureList.Add(key, texture); 
 
                         Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
                         mLoadSpriteList.Add(key, sprite);
                     }
                 }

Japanese: Unityのバージョン:2018.2.6

UnityWebRequest を使って DownloadHandlerTexture で Texture2Dを読み込んだ後に、 Texture2Dのフォーマットを変更しようとすると タイトルのエラーが発生してフォーマットを変更できません。 解決方法ご存じの方はいらっしゃいますでしょうか?

下記、該当のソースコードになります。

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