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Joint Transform Rotation in Unity?
Hi, is there a way to alter the transform rotation of a joint in Unity? I'm using Maya, and for some odd reason transform rotations in Unity do not reflect my work in Maya.
Here's an image, as you can see xyz are pointing in different directions. Changing them in Maya is not reflected in Unity and is causing me some issues.
Thanks!
transform rotations.jpg
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Comment
Have you tried changing the editors rotation setting from local to global? That seems to do what you want, but you won't know for sure unless you try it.