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Realtime Lighting Indirect issue
I've pre-computed the realtime lightmap for my scene and it is almost good, unfortunately there is an issue. Here a picture.
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As you see, only one of the two table is enlightened with a green halo, maybe it's an indirect light but i don't know how to fix it. Here a picture of indirect lighting.
Here my custom lightmap parameters if they could be useful.
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Please help me how to fix this because I can't!
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