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Question by moodiey · Aug 04, 2017 at 12:04 AM · lightmaprealtimebakedlighting

Realtime UV lightmaps vs Baked UVs for meshes

Hi all,

I've just understood how SCALING of realtime LIGHTMAP UVS work for meshes in unity, but I need to know if the scaling of the UV's you see for the BAKED lightmap in the editor are the same scale wise for the REALTIME UV Lightmap. Does a mesh have one UV scale... for both baked and realtime lightmaps essentially? Im getting strange results

See pics: alt text

alt text

screen-shot-2017-08-03-at-45757-pm.jpg (447.1 kB)
screen-shot-2017-08-03-at-45808-pm.jpg (242.3 kB)
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avatar image IgorAherne · Aug 06, 2017 at 09:36 PM 0
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this post goes into good detail about uvs of lightmaps & realtime too:

https://blogs.unity3d.com/2015/11/05/awesome-realtime-gi-on-desktops-and-consoles/

avatar image moodiey IgorAherne · Aug 09, 2017 at 03:28 PM 0
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Thanks, helpful but does not answer my question exaclty

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