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MagisterTerran · Apr 25, 2020 at 04:26 PM ·
rigidbody2deuleranglesrigidbody physics
Rigidbody2D constraints checked for x and y but still moves when character jumps on it from distance
I have a character that jumps on the object on air and as the title says it still moves a little bit.
I have a code to limit z movement :
private void FixedUpdate() {
Vector3 euler = transform.eulerAngles;
if (euler.z > 180) {
euler.z = euler.z - 360;
}
euler.z = Mathf.Clamp(euler.z, -35 , 35);
transform.eulerAngles = euler;
}
I use this code to not turn all the way around for z. but it moves I how can I prevent moving ?
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