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Question by Wrymn · Mar 22, 2013 at 09:20 PM · lagsmoothnormalssmoothing

Game Lags when 2 same Objects in scene

The topics says for it self. When I put 2 exactly same object/prefabs in the one scene, either game is playing or in edit mode, the whole FPS drops like to 20.

I disabled shading modes in my objects, But ofc when I enable them the objects look ugly shaded. I set this settings:

In Model settings > Normals & Tanglements:

Normals: Calculated Tanglements: None

This will disable that ugly smoothing in game and the objects looks nice and normal. Why I set normals to import and tanglements to Calculate, the whole scene/game laggs as described above.

Pls where is the problem.

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avatar image Wrymn · Mar 23, 2013 at 12:21 AM 0
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Please will someone help? Cant even have 2 swords in a scene.

avatar image LightSource · Mar 23, 2013 at 01:45 AM 0
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How many polys do the objects have?

avatar image Wrymn · Mar 23, 2013 at 10:19 AM 0
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1 sword has 400 polys...whole scene has about 100k polys....so If I put another sword with 400 polys doubt it would make difference,

And I discovered, if I change material name on sword in blender, and I import it back its normal....so its in material dont know why its problem that same objects with same materials will LAG the wwhole game.

avatar image whydoidoit · Mar 23, 2013 at 10:23 AM 0
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What shader is it using? (Also please use Comment rather than Answer if you aren't posting a solution - I've converted your comment to an answer)

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Answer by sparkzbarca · Mar 23, 2013 at 11:18 AM

would need to use unity pro debugger as the easiest means of tracking down the issue (is it memory is it a funciton freaking out, who knows ) Use the debugger thats what it's there for.

(don't have it? do the 30 day trial)

PLEASE MARK IF ANSWERED

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