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Question by jzhang1 · Aug 30, 2012 at 10:17 PM · unity 4

(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))

I'm getting this weird error message when I try to assign UVs to a mesh in Unity 4 beta. The error message is particularly undescriptive. Anyone has any idea what this mean?

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avatar image cecarlsen · Sep 30, 2012 at 10:01 PM 0
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I'm getting the same error.

avatar image einWikinger · May 20, 2015 at 06:14 AM 0
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$$anonymous$$e too, in 5.1.0

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Answer by Jaroslav-Stehlik · Nov 13, 2015 at 12:28 PM

Sorry this is not an answer but: For me personally, it throws this error only when I turn on static batching on my graphics. I am trying to investigate it further.

I run Unity 5.2.2

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avatar image Jaroslav-Stehlik · Nov 14, 2015 at 08:42 PM 0
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I filled a bug report to Unity, I was able to make a really simple reproduction case in Unity 5.2.2

As a plugin developer, I am glad that his error was not on my side :)

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Answer by nickgravelyn · Jun 27, 2015 at 07:58 PM

This is a pretty old question, but I just got this myself in a Unity 5 project. Seems like a material I had was still storing some data that no longer was used by the shader. I selected the material and used the Inspector panel menu to "Reset" it. That got rid of the errors for me.

Hopefully if someone else stumbles on this it helps them out!

EDIT: This seemed to have fixed things but upon re-opening my scene I'm getting the errors once more. :(

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avatar image Dave-Carlile · Jun 27, 2015 at 07:59 PM 0
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Hey, Nick from the XNA world?? So you've come over to the dark side finally. :p

avatar image nickgravelyn · Jun 28, 2015 at 01:17 AM 0
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I've been around dabbling with Unity stuff for some time. :)

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