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3D Mesh is broken thanks to normal map
Hallo guys,
I've asked this question once before but I didn't got a lot of help out of it.. So lets try it again!!
Explanation:
I'm working on a game (Duhh..) and I got a problem with making a normal map. The model is made in Cinema4D and we've used "headus UVLayout" so there would be no edges seen.
Now I created a normalmap of this baked texture using a plug-in in Adobe Photoshop. After adding the normalmap to the material the edges where shown (see picture below).
We tried to create a normal map using Cinama4D, Same problem.
I tried to remove the edges of the normalmap so you could see only the surface. After 4hours work for a little bit of the texture, guess what? It didn't work aswell.
Question:
How do I make a normal map for my model so everything looks smooth (without those ugly lines (see picture))??
Ps. Sorry for my bad english or grammar mistakes..
Answer by mikelortega · May 20, 2015 at 09:06 PM
I'm afraid your normal mapping texture is not tileable. I mean, borders do not match with each other. The line you can see happens where one border meets the other. I would try with a tileable texture, you can read about creating seamless textures here, or you have a video here.
Thanks for your reply.
I used seamless textures but we really want a high detailed model. This is created by the baked textures. But if I use a seamless texture for the model most of the details will be gone or not that great. (The model is huge! so even a baked 4k texture will not give us the best result).
In the purple element of the picture you show I don't think you need that much resolution. I would try with different tiling values.
well if everything worked fine, you would see big hexagons poping out of the purple element like organic cells
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