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Importing animated texture to unity from blender.
Hey guys! I've been having trouble with importing a character model with an animated texture/uv map into Unity without losing the animation. The texture animation is just to make him blink currently, but we were hoping to use it to make his clothes more dynamic later on.
When I import the FBX, unlike when the rig itself is animated, there is no animation available at all, as if the uv animation hasn't exported from blender.
If anyone has any idea on how to fix this, that would be fantastic! We have found a few tutorials on scripting shaders/code to do what we want, but I was hoping there was another way that wouldn't lump it all on our poor coder!
Thank you!
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