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Weird problem using SetPixels on a imported mesh
Hi all!
I'm implementing a telesketch, but, i have a problem with the screen.
I tried using a Unity plane as the screen, and when my script draws on the generated texture, i can see the modified texture in the plane.
But, if i use a custom plane created in Blender, i can see the texture modified in the texture preview at the screen properties, but in the game area, the screen remains untouched, the texture doesn't update.
See ya!
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