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3D texture went wrong
Before i drag from the project onto the scene, it has its own 3D texture After i drag onto the scene, it became like this.
Note that other 3D(s) object's texture i drag and drop are all good, except these few fours.
What is the problem with these? Are the ghostly-looking parts supposed to be solid, or are they supposed to not be there at all? What do these images have to do with using 3D textures? Does each part of the 3D model use a different texture, packed in layers into a 3D texture, or is the texture being applied using 3D spatial coordinates rather than 2D texture coordinates? Are they Texture3D assets or Texture2DArray assets (that dictates whether the layers/depth HAS to be a power of 2)?
There are a lot of questions that need to be asked before this subjective problem can be adequately addressed.
Answer by merctraider · Nov 09, 2020 at 07:22 AM
Try manually dragging the textures/material onto the model and see if it works. If not, it's probably a mapping issue with the model to begin with.
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