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Textures causing processing problems?
I have had a problem on my android game where it has been overheating and I now believe the reason for this is because of the textures / images in my game. At first I thought it could of been the file type but now I understand this doesn't matter as unity converts the file types anyway so now I think there must be some settings that need changing somewhere. Anyone know what I need to do?
EDIT: I have compressed all texture files and now my phone still overheats when playing but it takes a lot longer
Answer by Maurice_B · Jun 05, 2016 at 07:20 PM
Just might be worth checking its not your phone?
Thanks for replying, unfortunately the problem is not device specific, since I posted this question I used the sprite packer which brought down the memory usage and the drawcalls per frame however it still overheats, just takes longer now