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Question by Idahansen · Jul 21, 2012 at 04:24 AM · guitimerjavalabel

Creating time elapsed label, in js?

I'm sure it's really simple, I'm sure ones you've seen it, it comes natural, but I've only been able to find C sharp scripts for it, and can't seem to convert them into working in my javascript interface. I want to create a label in my window that shows how much time has passed since I started the program in hh:mm:ss.

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Answer by Seth-Bergman · Jul 21, 2012 at 07:07 AM

 var timer : float;
 
 function Update(){
 timer += Time.deltaTime;
 }
 
 function OnGUI(){
 var minutes = Mathf.Floor(timer / 60).ToString("00");
 var seconds = (timer % 60).ToString("00");
 GUI.Label(Rect(200,200,200,400),"minutes:" + minutes + "  seconds:" + seconds);
 }

this is tested

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avatar image whydoidoit · Jul 21, 2012 at 07:30 AM 0
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Would just add:

  • Time.time is the amount of time since the game started - though I prefer this solution as it can be reset

  • String.Format works in Unity Script and that would give you the ability to have 00:00:00 using a format string of "{0:00}:{1:00}"

avatar image Idahansen · Jul 21, 2012 at 10:06 AM 0
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Works 100%, easy to setup and understand, thank you Seth.

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