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Question by leonalchemist · Nov 14, 2014 at 02:07 AM · guitimerlabel

gui label on/off with timer

I'm guessing it's a simple issue, I'm basically trying to show a GUI label for only 5 seconds then disappear, works but, once you replace the errorLabel variable with something else then timer doesnt get renewed for the full 5 seconds and once its off it cant be turned on for also 5 seconds or so it seems, any ideas?

 void OnGUI ()
 {
     if(errorLabel != "")
     {
         StartCoroutine(RemoveLabel());
     }
 }
 IEnumerator RemoveLabel()
 {
     yield return new WaitForSeconds (5);
     errorLabel = "";
 }
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Answer by zharik86 · Nov 14, 2014 at 07:34 AM

You start many Coroutine each frame, so far variable "errorLabel" is not equal "". And better, transfer code in Update(). I write simple example:

  private string errorLabel = "Error";
  private bool isCor = false; //for Coroutine check start/stop

  void Update() {
   if(errorLabel != "" && !isCor) {
    StartCoroutine(RemoveLabel());
   }
  }

  IEnumerator RemoveLabel() {
   isCor = true;
   yield return new WaitForSeconds (5);
   errorLabel = "";
   isCor = false;
  }

  void OnGUI() {
   //Show error
   if (errorLabel != "") {
    GUI.Label(new Rect(0, 0, 150, 70), errorLabel);
   }
  }

I hope that it will help you.

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avatar image leonalchemist · Nov 14, 2014 at 10:58 AM 0
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thanks, i see, whats the difference in using the check in the update rather than the OnGUI though? performance reason?

avatar image zharik86 · Nov 14, 2014 at 07:22 PM 0
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@leonalchemist Yes, performance reason. As the function OnGUI() can be executed several times for a frame.

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