- Home /
Specific Game Object - Particle Emitting
I have 2 game object in the game from the same prefab. I have a script that enables the particle emitter for fire and smoke. When I have 1 of the game object in the game, and collide with it, the fire and smoke appears like normal, but when I add another of the same game object, the second game object goes on fire and smokes, but the first game object does nothing. Why is that?
I'll type/draw it out.
O (1st game object). When collided, the particle emits works for both fire and smoke.
When I add in another object...
O (1st) O (2nd/clone). When I collide with either the first or second object, the second object will emit and the first won't. Ever.
If I clone it again (making 3 type of the same object from 1 prefab), the third will emit the fire and smoke particle but not the second of first. When I collide with either first second or third, the third will always emit.
Here is a script copy: The script works, the fire emits, but why won't it emit for the specific game object I collide with?
Your answer
Follow this Question
Related Questions
Unable to assign Particle Emitter 0 Answers
Problems with mesh particle emitter 1 Answer
Emit particles from a child object 0 Answers
Can a Particle System Use Custom Objects/Prefabs as Particles? 1 Answer
Particle Emitter follow certain part of Prefab,Particle Emitter Follow Certain Part of Prefab ? 2 Answers