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Question by j-millen · Feb 19, 2013 at 09:25 PM · projectwaterunity 4

How to make IslandDemo water more reflective

I downloaded the Island demo project and ran it in Unity 4. I fixed the compiler errors according to a previous answer (http://answers.unity3d.com/questions/200734/compiler-error.html). The water looks different from the Web version; the inland water (over sand) is almost fully transparent, while the Web player version is realistically reflective. Is there a setting or other correction that will make the project water more reflective?

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avatar image Professor Snake · Feb 19, 2013 at 11:14 PM 0
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Are you working with the free version of unity? Since having something be dynamically reflective is generally achieved with rendertextures which are only available to unity pro.

avatar image j-millen · Feb 20, 2013 at 01:05 PM 0
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Yes, I only have the free version. Is there a non-dynamic substitute? Perhaps I will need to replace the water object or some component of it.

avatar image Professor Snake · Feb 20, 2013 at 01:33 PM 0
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Cubemaps, more or less. However, i may be wrong, so don't close the question yet.

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Answer by j-millen · Feb 24, 2013 at 04:28 PM

I found a way to make a substantial improvement, though it's not as good as the pro version. Just add a Water Plane object at the same y-value as the Daylight Water (keep the Daylight Water). Give it a Transparent/Bumped Diffuse shader with a Water fallback Base Trans and a Waterbump Normalmap. Delete the Mesh Collider if you want to walk underwater. This arrangement keeps the translucence and the surace foam but increases opacity a useful amount.

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