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Question by superdev · Mar 18, 2013 at 01:44 AM · c#xcodeframeworkdllimportobjective-c

objective-c method call from unity

Hi,

I'm trying to call an objective-c method from unity using C#. I'm using the plug-in method described here.

I can get this method to work if I include my header and mm files directly in the Unity generated Xcode project but, what I'm trying to do is create a static library or even a framework with my interface and implementations defined in those but I get an error that my referenced methods are not defined, which happens if I don't even include my .h or .mm files. My problem may be that I'm not creating a framework or a static library correctly (which I suspect is my problem).

Now, my question is: can I even use dllimport in this manner, such as calling a function defined in a static or dynamic xcode library?

Thanks in advance.

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avatar image Fattie · Mar 18, 2013 at 12:26 PM 0
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look in to the whole "plugin" situation .. google here

avatar image Aram-Azhari · Jun 11, 2015 at 07:54 PM 0
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@superdev did you ever find a solution to this?

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Answer by superdev · Jun 12, 2015 at 12:55 AM

@Aram Azhari: I did find a solution to this. Basically what we do now is have an m file or header file as a "bridge" into what we want to call in the static library or framework. So we would do the same dllimport in the CS file, but it calls a method who's signature is unique across the scope of the project and is defined in an mm file located in the Assets->Plugins folder.

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avatar image Aram-Azhari · Jun 12, 2015 at 03:12 PM 0
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thank you. This clarifies a lot of things. I didn't know that we needed a .m uncompiled to access frameworks. This is a start for me, however I still have some issues making the code work. I have asked then in another question.

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