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This question was
closed Mar 15, 2018 at 07:18 AM by
RoofL1zard for the following reason:
Problem is not reproducible or outdated
Google Cardboard problem with Unity 5.6 for iOS when compiling the project on Xcode
Problem is very simple. Just create an empty scene in MAC for iOS platform and enable Google Cardboard. Build will be successful. But when you build the project in Xcode it gives you a library not founded error.
I made my project for Android with using AVPro with Cardboard enabled with Unity 5.6.0f3. Everything works fine. Project also works for iOS too actually. But whenever you enable Cardboard from player settings it gives you this library not found error.
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Xcode version is 8.3.2 Unity 5.6.0f3 macOS Sierra 10.12.4