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This question was closed Mar 15, 2018 at 07:18 AM by RoofL1zard for the following reason:

Problem is not reproducible or outdated

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Question by RoofL1zard · May 09, 2017 at 05:56 AM · c#guivrxcodemac

Google Cardboard problem with Unity 5.6 for iOS when compiling the project on Xcode

Problem is very simple. Just create an empty scene in MAC for iOS platform and enable Google Cardboard. Build will be successful. But when you build the project in Xcode it gives you a library not founded error.

I made my project for Android with using AVPro with Cardboard enabled with Unity 5.6.0f3. Everything works fine. Project also works for iOS too actually. But whenever you enable Cardboard from player settings it gives you this library not found error.alt text

screen-shot-2017-05-04-at-133431.jpg (112.6 kB)
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avatar image RoofL1zard · May 08, 2017 at 12:32 PM 0
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Xcode version is 8.3.2 Unity 5.6.0f3 macOS Sierra 10.12.4

avatar image Excubito2 · May 13, 2017 at 11:40 PM 0
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Same problem here, is there a fix?

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Answer by Excubito2 · May 16, 2017 at 04:20 PM

Same problem here, is there a fix?

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Answer by Jaymie-t · May 19, 2017 at 02:05 PM

This has some fixes

https://github.com/googlevr/gvr-unity-sdk/issues/504

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