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GUI texture problem, not the same on gameview and my device
So, i tried many times to fix this and to find similar question here, i found some similar SCALE problems, but it's not the way my problem is, sure, i'm have a Device with 1280x720 320dpi and i'm using the same resolution for the gameview, BUT, what i see on gameview its not the same on my device, i have a fire button on game view that have 72x72, but on my device looks like 24x24, it's just like i'm placing a BUS on gameview and getting a bicycle on my Device, some one can help me? I think gameview supossed to be a preview from what people will see, my game support only HD screen, so it's not about SCALE UP or SCALE DOWN, i just want to get what i see.
If you set the rect like such: new Rect(0, 0, 72, 72);, then it will be 72x72 in the editor and on the device. Small screens have a tendency to trick you.
are u using GUI buttons or your own gamobject with 2d texture to simulate the buttons?
if u using GUI u will have to scale the gui matrix to appropriate level. i personally avoid using the gui system and build my own using 2d textures and game objects
Look,I'm using a gameobject with a GUI Texture component and a texture of a button attached to the texture field, how do I change the matrix? It's not a script! I'm new with GUI texture, coding a mesh to be a button is easy for me, but GUI is now the best and correct way so I will try to make it work
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