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How to make the ground evaporate?
How would I go about making an effect where the ground depixelates and evaporates from 1 end to the other?
Answer by Addyarb · Feb 27, 2015 at 10:03 AM
Are you on a plane or terrain? If plane, I would make a prefab of the same size, except made out of small cubes. Then instantiate that prefab and either A: procedurally destroy them with a for loop or B: attach rigid bodies with gravity to each cube and let physics do its thing. Perhaps put a colliders way beneath it and destroy the cubes as they hit.
or C: ins$$anonymous$$d of cubes, change with smoke particles :)
I ask to jpthek9 to post an image to better understand the desired effect
Anything that works! The cubes method sounds great. I'll go try it.
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