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Occlusion Culling with Static Mesh Render Object
Hi
I've been working on a pipeline to get maps created in 3D World Studio into Unity Pro
I can get the map to import with all the collision working but the entire map gets imported as a single mesh render object.
Can I use the occlusion culling in Unity Pro with a static mesh render object so it will only draw parts of the map which are visible or is there some settings I can apply when importing the map so the meshes will be kept seperate?
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              koobas.hobune.stream
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