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Question by Infrid · May 27, 2013 at 11:49 PM · meshrenderaugmented realitycullingmasking

How to cull an object that goes behind another object, with invisible mesh

I'm doing at. I want an object with a mesh [a], to move behind another object, which is invisible [b], and get culled as if [b] was not invisible.

I want to make my invisible object, an object I can put in place of a real wall, from the cameras image; but I don't want it to be actually visible.

That way I can make ar objects go behind windows, walls, doors and look nicer.

I have no idea how to achieve this. Help gladly received.

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avatar image Benproductions1 · May 28, 2013 at 12:02 AM 0
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I believe something similar has been answered before, but I forgot where it was

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Answer by Infrid · May 28, 2013 at 12:05 AM

Thanks I found it http://wiki.unity3d.com/index.php?title=DepthMask

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