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Cannot convert 'UnityEngine.GameObject' to 'UnityEngine.Transform'
Hi. I'm working on a voxel project, and to place blocks I have this code:
#pragma strict
var DirtPrefab : Transform;
var placePointTransform : Transform;
function Start () {
placePointTransform = GameObject.Find("PlacePoint");
}
function Update() {
var Block : Transform = Instantiate( DirtPrefab, placePointTransform.position,
Quaternion.identity ); }
I have a prefab called Dirt, and I have an object called PlacePoint, located exactly like a crosshair in front of the player. This is the great script of alucadj, but if you can't fix it, just sent me a minecraft project at micaelunity22@gmail.com
Answer by programmrzinc · Mar 08, 2013 at 11:44 PM
What is happening is that you are getting a gameobject(with GameObject.Find) and you want to are passing it as a transform. Instead of this:
function Start () {
placePointTransform = GameObject.Find("PlacePoint");
}
Replace it with this. \
function Start () {
placePointTransform = GameObject.Find("PlacePoint").transform;
}
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