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Question by kinggaunt · Oct 26, 2014 at 02:00 AM · texturebooleanonmousedown

Why doesn't my script work?

So basically i created a script that will toggle whether or not the camera's image effect grayscale will be toggled.. I don't care about the actually "isGrayscale boolean" as of yet... I am more interested in the actual toggling of the button Textures... Basically when i click the button on-screen, the texture changes from the standardButton, to the buttonChecked.. But when i click it again, it just won't work?? Here is the script:

 var standardButton : Texture;
 var buttonChecked : Texture;
 static var isGrayscale : boolean = false;
 private var isChecked : boolean = false;
 
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 function OnMouseDown () {
 
     if(isChecked == true){
         isChecked = false;
         isGrayscale = false;
         renderer.material.mainTexture = standardButton;
     }
     
     if(isChecked == false){
         isChecked = true;
         isGrayscale = true;
         renderer.material.mainTexture = buttonChecked;
     }
     
 }
 
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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Answer by jabez · Oct 26, 2014 at 02:05 AM

try a else statement after the first is checked instead of checking if its set to false, because at the moment as soon as you set ischecked to true it gets set to false automatically then it loops back & forth.

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avatar image kinggaunt · Oct 26, 2014 at 02:09 AM 0
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Ahh yes!! Thank you very much! :)

avatar image kinggaunt · Oct 26, 2014 at 02:09 AM 0
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Works now! :)

avatar image jabez · Oct 26, 2014 at 02:10 AM 0
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No worriess :D:D enjoy the rest of your day/night.

avatar image kinggaunt · Oct 26, 2014 at 02:24 AM 0
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Actually i have another problem.. Now that i have done this script.. I have made another script where i want to refer to the global variable i created in this one. Do know how i do that?

avatar image jabez · Oct 26, 2014 at 02:33 AM 0
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you would have to use something like

     var script : yourscriptname ;
       script = gameObject.GetComponent(yourscriptname);
             script.isGrayscale = false;
 
     var copybool : boolean ;
 copybool  =   script.isGrayscale;

but the script has to be attached to the same gameobject . sorry i dont really use javascript so i had to edit it a few times

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