- Home /
How to tumble player car on collision with enemy car?
Hi there everyone. I came to know about Unity3D a month ago and since then I got addicted to it. So, this maybe a very noobish question.
I thought of making a simple game like "Speed Car" to start with.
http://www.youtube.com/watch?v=uNiogFXt4_0
The cars depend on Unity physics to move. I avoided using wheel colliders, so the cars are simple Rigid Bodies with colliders. I have setup everything else, the game runs fine. But the following problem remains.
The problem I am facing is that I have no idea how to tumble the car when it hits the enemy (as you can see in the video near the end). I didn't find any relevant information regarding this. If you have any questions regarding my question, please let me know. I will get right back to you. Any kind of help, hint, clue is very much appreciated.
Your answer
Follow this Question
Related Questions
Getting contact force between two rigidbodies 1 Answer
collision not working at high speeds 3 Answers
How does Angle of collision affect velocity? 0 Answers
Car Collision Damage 1 Answer
physics collision speed problem 2 Answers