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Font is fine on PC but tiny on Android?
I have a textmesh in my game that displays dynamic text. On my PC, the text looks fine, but on my android phone, the text is tiny, even though the font size hasn't change. I tried multiplying the textmesh's transform.localScale by 1000 and there was absolutely no difference in the font size.
Any idea what is causing this and how to fix it?
Answer by homer_3 · Mar 04, 2013 at 02:44 AM
I forgot I can't do dynamic fonts on a phone. I set the font size statically on import and now my font is readable.
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