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Question by Teriander · Jan 16, 2012 at 07:10 AM · guitext

How do I Script GUI Text Objects?

I have a text box created via "Game Object > Create Other > GUI Text. I would like to have a script control the Text info of this object, but I do not know how I would code it to target the Text box. I have a script called "Script_SceneManager" that I would like to use to hold the code, but not sure how to structure it to target my GUI Text.

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Answer by syclamoth · Jan 16, 2012 at 07:14 AM

If you have a reference to the GUIText object, you can use guiText.name to change the text in the field.

The simplest way to do this is to make a public variable in your script, and assign it in the inspector by dragging and dropping.

 public GUIText myGUIText;

 public string newText;

 void Update()
 {
     if(Input.GetKeyDown(KeyCode.C))
     {
         myGUIText.text = newText;
     }
 }
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