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Question by
AsAnAsterisk · Jun 18, 2017 at 11:24 AM ·
animationmeshblendermodel
Mesh suddenly started imploding while animating.
I've been successful in importing multiple blender animations into unity and it was perfectly fine, however I felt the second one lacked oomph, so I edited the blender animation, and in blender it works fine, however in Unity, the mesh just kinda, implodes.
unity.gif
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Never$$anonymous$$d actually! I just needed to make sure I had values for all shape keys in every key frame, even if the shape key wasn't being used!