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Question by mcfetrmatt · May 22, 2012 at 10:32 AM · image effectsmain camera

Attaching and Removing a script to the main camera

Hi there,

I have a copy of the pro licence, I want to be able to control the scripts that I attach to the main camera: blur, sepia etc etc. How do I do this? How do I script that when the character collides with an object an effect gets turned on on the camera?

Many thanks! Matthew

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avatar image drudiverse · Oct 22, 2014 at 07:33 PM 0
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ANSWER FOR JS for destroy script instance

    if (Input.GetButton ("Fire1") && GetComponent (FooScript))
         Destroy (GetComponent (FooScript));

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Answer by whydoidoit · May 22, 2012 at 10:41 AM

To add one:

  gameObject.AddComponent("TypeNameOfTheScriptYouWantToAdd") 

or

 gameObject.AddComponent(typeof(TypeOfTheScriptYouWantToAdd))

To remove:

  Component.Destroy(instanceOfScriptToDestroy)

On the main camera that will look like Camera.main.gameObject.AddComponent etc

Say you have a script MyBehaviour:

 Camera.main.gameObject.AddComponent(typeof(MyBehaviour))

To remove you could do this:

 foreach(var c in Camera.main.gameObject.GetComponents<MyBehaviour>())
      Component.Destroy(c);
 

This latter is a catch all in case you added more than one of the component. If there is only one for sure:

 Component.Destroy(Camera.main.gameObject.GetComponent<MyBehaviour>());
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avatar image Wolfram · May 22, 2012 at 02:54 PM 0
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Another approach would be, to add all relevant scripts to the Camera beforehand, so that you can also parametrize them to your likings. Then disable all effects, and individually set/reset the "enabled" flag of those effects you want to activate/deactivate during your gameplay (for example, using Camera.main.GetComponent(typeof(BlurEffect)).enabled=true; etc.)

avatar image mcfetrmatt · May 23, 2012 at 02:14 AM 0
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Thanks guys for the reply! Wolfram's response sounds a little easier so I'll try to work with that for now. I created a script with the code:

function OnTriggerEnter(trigger: Collider){ Camera.main.GetComponent(typeof(GreyscaleEffect)).enabled=true; }

The script on the main camera is called "GrayscaleEffect" and it is unchecked. I am getting this error:

Assets/Scripts/CameraEffects_1.js(2,41): BCE0005: $$anonymous$$ identifier: 'GreyscaleEffect'.

Any ideas? Is JS the right script to use??

avatar image whydoidoit · May 23, 2012 at 10:00 PM 0
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You are spelling GreyscaleEffect different ways - could that be your problem?

avatar image mcfetrmatt · May 23, 2012 at 10:58 PM 0
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Oh woaw now I feel really silly haha thanks Whydoidoit!! Fixed it!!!

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