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Fbx textures are imported in MAC version, in Windows not
I'm preparing FBX files with FBX SDK because I have to import my old game data stored in some native format.
FBX files with meshes, materials and embedded textures are importing without problems on Unity MAC and FBX ClockStone Viewer.
FBX files imported to Windows version of Unity - there is no textures, only meshes and materials.
Example FBX file from FBX ClockStone Viewer (can be downloaded from their's website) is simillar - works in Mac Unity version, not in Windows version.
What is wrong?
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