Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by OllyNicholson · Nov 20, 2013 at 12:10 PM · importfbxtextures

Why are my model's textures not importing?

When I import my 3D file it is just grey - where are my textures?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by OllyNicholson · Nov 20, 2013 at 12:15 PM

The textures for your model have to be in your Unity project for Unity to apply them automatically when you import.

There are 3 different ways to make sure this happens

1 Use Textures for your 3D model from a \textures directory already in your Unity project

2 Embed them in the FBX

3 Copy the textures into your project before you import your model

Each has different advantages for your workflow;

1 Textured models in FBX and other 3D formats have been designed to 'Source' or 'Path' textures from wherever they are already stored, so that when you open a Max file for example, it refers to the texture in your library and when you update the texture in (your source file) you do not have to update or embed all your 3D files with the new texture. If you create your textures in your Unity project to start with and source them from a \\textures directory nested under Models for example, Unity should always create materials and pick up the textures correctly at import

**\\Assets\\Models\Textures\**

**\\Assets\\Models\**

2 textures are not embedded in FBX files by default as this can create huge files, generally this is an option of the exporter. In the FBX plugin for major 3D packages you have to check an option for embedding the textures. For example in the FBX 2012/13/14 exporter dialogue for Maya and Max > Include > Embed Media > Embed Media tick box.

3 If you are using 3D software packages that might not have newer FBX plugins or are importing native files you generally do not have the option to embed media, so you will need to copy the textures into a directory inside your project called textures - nested next to the model before you import it e.g.

\\Projectx\\Assets\\Models\\Textures\\ModelTexture.tga

\\Projectx\\Assets\\Models\\Model.fbx

As per outlined in our documentation: http://docs.unity3d.com/Documentation/Manual/HOWTO-exportFBX.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Applying textures to multiple meshes 0 Answers

How to import .fbx with materials and textures in specific folder? 1 Answer

materials and textures import from max. 1 Answer

Fbx textures are imported in MAC version, in Windows not 0 Answers

from LightUp to Unity: No lightmap textures on imported fbx file 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges