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How do i remove specular/fresnel effect?,How do I remove fresnel or specular effect?
I have a terrain that I want to look like a solid rough green. But when I make a shader with shadergraph and apply it to the 3d model, it has a slight shiny effect around the edges. I have smoothness and metallic turned down all the way but it is still there. I have seen this referred to as "fresnel" or "specular highlights" either way I would love to remove it for this object. Any ideas? Thanks!,Hi there, I am new to unity and don't know how to program. I have a 3d model that I dropped a shader/graph made shader on to, but I can't get this shader to tone down the fresnel effect. I've turned down smoothness and metallic all the way, but there are still these highlights like rim lighting around the edges and angled parts fo the model. How can I remove this? I want mo object to look very rough, and it looks semi-shiny instead. thanks.
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