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Question by HuskyPanda213 · Jun 08, 2014 at 11:44 PM · terrainperformancetreesbillboard

Using billboards for trees that are not on terrain?

How would I use billboards with trees that are made in unity, but are not placed via terrain -- they are rather "converted" to gameobjects (using a custom script). Now, the main question is: how to utilize billboards with these objects? Currently I have 5000+ trees, which are a significant performance hit (20-30 frames out of 70 frames).

P.S. I do not have Unity Pro.

Thank you!

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avatar image christoph_r · Jun 09, 2014 at 12:36 AM 0
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I think the billboard feature is limited to terrain details and trees. You'll probably need to look into using a billboard script or a billboard shader.

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Answer by larsbertram1 · Jul 12, 2014 at 03:41 PM

you can have a look at the advanced foliage shader package on the asset store. it allows you to "reposition" trees placed on top of a terrain. so in your case you will have to add a terrain to your scene, place your trees there, then let the script position the trees on top of your level’s geometry

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avatar image Jaqal · Jul 18, 2014 at 04:29 PM 0
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So does that script turn the placed trees into billboards? Because I am looking for this also.

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